Saturday, 26 December 2015

@Alan Facial Rig Problem




I'm not entirely sure why it's doing this, but when I parent the blink control into the head control it moves upwards, even though I have froze the transformations beforehand.

Thursday, 10 December 2015

Diaa: Body Modelling

Torso 




Lower Body 



Hand & Arm 



Shoes



Full Body 


Diaa: Hair modelling

..Too Blocky

..Looks a like a Greek god styled his hair

..Too worm-like


After a couple of attempts at creating the hair, I managed to create a style that I liked! Using more square shapes in the hair did the trick.


Diaa: Head Modelling


Blocking


Mouth


Nose


Ear


Eye



 Neck & Throat





Diaa: Poses & expression sheet


Expression Sheet


Poses



Monday, 23 November 2015

Diaa Character Development

Influence Map

I want Diaa's design to be representative of an innocent young Syrian man, so when looking for influences I searched for skinny, tall body types and young round faces. 



I started off by exploring his character then I developed some of thumbnails that I liked, I preferably like A.3 and B.4...



I want his clothes to be quite casual complete with earthy tones to fit in with my theme for my overall style of my animation. In the audio track he mentions that he came from work when the mishap happened within the protest, A rolled up sleeved shirt and some plain grey pants seemed fitting!

Monday, 16 November 2015

Character Development: Bashar


I picked two thumbnails I made of Bashar's character and created variations of them, and this is what I came up with..




I incorporated assests that would make him recognisable as Bashar-al-asaad e.g pointy ears, moustache, defined hairline, outfit choice: suit and tie.

Friday, 13 November 2015

Experimenting with style

Style Influence Map:


I decided to look at the artwork/architecture from Syria and incorporate them in my designs to get influences from the culture which would give authenticity to my style I'm creating.

Experimenting In Photoshop:

I used various brushes to achieve a textured/stylised look and incorporated some shapes and sketchy designs influenced by the images in my influence map.


Friday, 30 October 2015

Animatic Scene 1


Here's the first part of my animatic, I have laid out some of the possible scenarios in each scene but still have yet to create and experiment with effective transitions 

Character Development


Bashar:

Diaa:


In my animation I want two 3d characters one as Bashar al asaad (President of Syria) and Diaa who is the voice in my animation. I want subtle 2d styled designs to fit in with my overall 2d/textured/mixed media theme. Bashar will appear as a big character in my animation to express how dominant and evil he is, and I want Diaa's design to look innocent, fragile, someone who the audience can relate to and sympathise with.

Wednesday, 28 October 2015

Style Exploration




I begun by exploring the style by drawing against the audio and playing around with various mediums such as ink, colouring pencils, pastel and pen.



I wanted to create a more handrawn style in photoshop and I made these as experiments, I feel as if I'm coming closer towards finding the style that I want and I am going to further explore it by scanning in handrawn textures and combining it with photoshop textures.

Next steps:
- Experiment more with the style
- Finish animatic (in progress)
- Upload character designs and explore more in depth