Monday, 20 October 2014
My animation revolves around the journey of a man who escaped Syria to come to England for freedom and justice, and for the sake of this post I will refer to him as 'Ali' as he would like to remain anonymous.
To get a clearer understanding of Ali's story I researched into the political background in Syria - the civil war which occurred in 2011 encouraged him to escape to find a better life.
His story begins in 2011 where the uprising had happened, until 2014 where he had arrived in England to seek asylum. I created a rough timeline to pinpoint the main events so I can get a clear idea of what is important to include in my final animation.
I looked at stylised, simplistic animations and videos for inspiration as I think it would suit well with Ali's story. A style like this will give me the freedom to design in an abstract way, and will allow me to exaggerate lighting, colours, designs and other elements when responding to Ali's emotional story - my idea is to make people aware of the trauma of which happened to him, and in order to achieve this I will design in a way which portrays his reactions, feelings and thoughts.
Blank on Blank videos capture the essence of the style that I would like to create, I like the transitions and flow between each scene and the way the animation transforms accordingly to what each person is saying.
Friday, 3 October 2014
Art direction ideas
I feel a simplistic innocent style would help the audience relate to the story being told and I think I could achieve this by using a combination of 2d and 3d effects for my final animation.
I want to create a 3d character which represents the man who will be telling the story, with 2d environments constantly changing in the background to fit the scenes that will be described in the audio. I think an illustrated style would be effective as a storytelling method much like these videos -
After watching these game trailers I was inspired by the set-up of the character and the environment. I want to create a 3d character with simple 3d objects in the foreground which the character might interact with, along with a 2d simple, illustrated background.
In Ori and Blind Forest, certain things grow and appear whenever the character moves near it which gave me the idea create a 2d background which acts in that same way. I like the idea of having the background as separate working animation which works against the character, it moves shrinks in size, morphs and changes according to what is being described in the audio.
Journey has a very beautiful and cultural theme based on influences from Bhutan, this gave the idea to use the Syrian culture as my main design influence. I think it would be interesting to pull out design methods and styles from a Syria as it would make my animation more dynamic and visually compelling and it would also relate to the speaker who is telling the story as he was born and raised there.
This game has some very dark elements within the story, you see a young boy travelling trying to escape the horrible possibilities of his death. I like the use of the simple design to emphasize the characters innocence, with the contrast of the use of dull colours and harsh lighting to create a sad and scary atmosphere.