Friday, 9 May 2014

Year 2 Submission Post


Adaptation A 


Final Infographic


Adaptation Part B


Character Turnaround

Maya Checklist

Pipeline 2: Games Modelling




Pipeline 2: Normal Occ Maps




Pipeline 2: Diffuse Maps and Viewpoint 2.0 



Dynamics 1: Intro to Particle Dynamics


Lighting And Rendering 2: Mental Ray Lighting Techniques 

Mental Ray Part 9: Ambient Occlusion


Mental Ray Part 8: Displacement Maps


      Toadstool.                      Vector.                      Traditional

Thursday, 8 May 2014

Lighting And Rendering 2: Mental Ray And Lighting Techniques 1 - 6

Mental Ray Part 1: Samples and Quality Control



Mental Ray Part 2: Final Gather


Final

Mental Ray Part 3: Linear Work Flow


Raw Image 



Mental Ray Part 4: Physical Sun and Sky

Process


Final



Mental Ray Part 5: Portal Lights


Mental Ray 6: Mia Material X Shader

Dynamica Part 1: Intro To Particle Dynamics


Dynamics Part 1: Sketching Particles



Dynamics Part 2: Particle Grids




Dynamics Part 3: Omni Emitters


Dynamics Part 4: Directional Emitters


Dynamics Part 5: Volume Emitters



Dynamics Part 7: Per Point Emission



Dynamics Part 8: Surface Emission



Dynamics Part 9: Curve Flow



Dynamics Part 10: Emit From Particles

 

Dynamics Part 11: Collision Events



Dynamics Part 12: Instance Objects




Dynamics Part 13: Instance Rotations

 


Dynamics Part 14: Goal Weights

   


Dynamics Part 15: Animated Instances