Tuesday, 25 March 2014

Development on Attila


When deciding what costume I wanted to pick for my character, I tried to keep in mind of Attila's background- He was known to be from central asia, so I thought this design best fitted with his ethnicity. I was originally going to use a more plainer and duller design, but when experimenting with my previous choice I came to realise that the costume made him look like any other warrior - so I feel this one would give the audience a sense of his character and where he is from. 


I wanted to design a form of armour for attila to show that he was a fighter/warrior. However I decided to design light weight (leather) armour , as opposed to heavy metal armour which I thought would disguise his undergarments a lot more. With these designs I feel that it expresses that he is a nomad and he travels a lot. I am leaning more towards 1b, and 2b. 



Drawings of Attila in action..


Here I was giving myself a choice of subtle differences to make in order to complete my final design, I already decided to make the face quite muscular and sharp with a wonky nose - which makes him look like a fighter. I prefer Attila with either just a ponytail, or a ponytail with a beard and the moustache as I feel these designs makes his face sharper, and exaggerates his strong jaw line..


Thursday, 20 March 2014

Development Work



I decided to take some silhouettes forward and develop on them, however the structure of their bodies weren't really working, so I went back to drawing on paper..



I quickly drew some thumbnails in my sketchbook to attempt to build on the body shape, then developed it on Photoshop. Although the poses of the character express the essence of what I want Attila's characteristics to be like, I realised his shape was still not quite right, it was a bit too round...


So in this sheet I went back to my silhouette and I asked for advice about how to draw legs, as this was the main problem in my drawings, so I looked at a number of references to help me move forward. I practised, and went into reshaping my silhouette..and voila! I have A silhouette that works.


And now with my developed silhouette, I decided to take it on further by figuring out Attila's costume. After completing the first thumbnail on this sheet, I realised I need to think about what he wears underneath his armour, and then go into designing that next, along with his weapons.


Friday, 14 March 2014

Drawing Attila's Face


As I have the rough idea of where I am going with his body, I wanted to get a start on his face. Here are some rough sketches I did with some colouring pencils of possible faces/features I could develop and use in my overall design for my character. I want to represent Attila the Hun as he was originally known, however with a slight comical twist in terms of style - by knowing this I am going for a top heavy/muscular shape to convey that he was a warrior, so I tried incorporating some strong features into his face to coincide with his body e.g. strong jawline, thick neck. And some funny ones too e.g. crooked/big nose, big ears etc. 

Developing Silhouettes



Thursday, 13 March 2014

More Silhouettes...


In response to researching about my style in my previous post, I have come up with some more silhouettes, and re-worked on some previous ones.

Re-establishing My Style/Influences




To help me move forward with my character designs I decided to look more in depth into what style I want. I want to create Attila The Hun for a 3D animation which discusses the history of fearful leaders for CBBC, so within this series, Attila the Hun would feature in one episode where the narrator would discuss his quests and achievements in history. 

When looking at the different cartoons/animations CBBC airs, I can see the style is quite simplistic and cartoony. The  'Pet Squad' and 'League Of Super Evil' both feature a character which is close to the style and body shape that I want for my character. 


 The Dog in the 'Pet Squad'


(Tall man in green) 'League Of The Super Evil'



After having many various discussions with friends and tutors on my recent designs, I realised I need go back and specifically adjust some shapes with the body, so I conducted an influence Map to help get the proportions right for my character. Here are some influences for the overall style and shape I am looking for. 

Wednesday, 12 March 2014

Experimenting With Silhouettes



I was a bit unsure about how I would develop the silhouettes, So I went ahead and experimented with it and tried to establish a cartoonish/comical style.

Tuesday, 11 March 2014

And Some More Silhouettes


In this set of thumbnails I attempted to make the silhouettes more rigid and square..

Monday, 10 March 2014

Silhouettes


After getting feedback from my recent designs I decided to go back and do silhouettes, focusing more on the shapes.

Developing Thumbnails: Body and Face Of Attila


When drawing these, I tried to consider the background of Attila the Hun as he was a barbaric leader/warrior who was nicknamed 'The Scourge Of God'. So I tried to exaggerate some of the muscular proportions in the body, and decided to experiment with his height. As I'm designing my character for a cbbc program I'm also keeping in mind to keep the style quite comical.



From the last set of thumbnails I did in my previous post I decided to develop the ones I liked, and drew out some possible thumbnails for Attila's face. I particularly like 1, 2, 6, 9 of the body, and 1, 2, 5, 10 of the faces.   I will now look into re-drawing and combining the face and the body together to create a new set of refined thumbnails to develop further. 

Friday, 7 March 2014

Developing Thumbnails


After getting Feedback from the pitch, I decided to go back and focus more on the body shapes of my character and exaggerate the body proportions even further for my character.

Body shapes


Face shapes


Development


I went ahead and combined some of the shapes I preferred, and made variations of no. 3, 4, 10, 11 of the body shapes.