Friday, 16 November 2012

OGROnline Greenlight Review

1 comment:

  1. OGR 18/11/2012

    Hey Nadia,

    Your premise is solid, but I'm just having difficulty reading your 'lair' concept as a space, as it suggests an exterior and an interior. You suggest it's 'in a forest' - but is it like a hut or cabin or similar? You've got some nice organic shapes and textures going on in there, but I'm not sure what it 'is'. You'll need to be careful when you add in the other elements too, ensuring that everything synchs with your world and its doesn't feel like sticks of generic furniture in an otherwise eccentric space.

    I think it might help you to think about the actual exterior/architecture of this space and resulting floor plan - as you're only looking at interiors as reference. For example:

    The point is that you may need to give more thought to structure of the forest-based dwelling - it's logic (how it remains a secret, for example) as a guide to the interior space you're seeking to create. It seems to me that this character's dwelling could be a bit larger than life on account of his wealthy background and dark powers - so I think you should probably take more of this into account when designing for him.

    George Hind created floorplans of his cave-based space to help him organise the visual elements:

    So - in short - remember that you're creating a suitably cinematic interior space, so think of ways to make this character's 'lair' transcend the office in a hut approach. There is a whiff of magic and fantasy about your world, so don't be afraid to up the showmanship levels :)